| Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Tanya Powers
Science and Trade Institute Caldari State
64
|
Posted - 2011.10.28 14:48:00 -
[1] - Quote
Anna Lynne Larson wrote:Tiger's Spirit wrote:[+] Talos [+|n] bcLargeHybridTurretCPUNeedBonus [+|n] bcLargeHybridTurretCapacitorNeedBonus [+|n] bcLargeHybridTurretPowerNeedBonus [+|n] leadershipCpuBonus [+|n] massFactor [+|n] shipHybridDamageBonusBC2 [+|n] shipStasisWebSpeedFactorBonusBC1 [+] agility: 0.56 [+] armorEmDamageResonance: 0.5 [+] armorExplosiveDamageResonance: 0.9 [+] armorHP: 2272.0 [+] armorKineticDamageResonance: 0.65 [+] armorThermalDamageResonance: 0.65 [+] armorUniformity: 0.75 [+] baseWarpSpeed: 1.0 [+] bcLargeTurretCPU: 0.5 [+] bcLargeTurretCap: 0.5 [+] bcLargeTurretPower: 0.05 [+] capacitorCapacity: 3100.0 [+] capacity: 600.0 [+] cpuLoad: 0 [+] cpuOutput: 400.0 [+] damage: 0 [+] droneBandwidth: 25.0 [+] droneCapacity: 25.0 [+] emDamageResonance: 1.0 [+] explosiveDamageResonance: 1.0 [+] fwLpKill: 200.0 [+] gfxBoosterID: 394.0 [+] heatAttenuationHi: 0.76 [+] heatAttenuationLow: 0.76 [+] heatAttenuationMed: 0.71 [+] heatCapacityHi: 100.0 [+] heatCapacityLow: 100.0 [+] heatCapacityMed: 100.0 [+] heatDissipationRateHi: 0.01 [+] heatDissipationRateLow: 0.01 [+] heatDissipationRateMed: 0.01 [+] heatGenerationMultiplier: 0.65 [+] hiSlots: 8.0 [+] hp: 2597.0 [+] kineticDamageResonance: 1.0 [+] launcherSlotsLeft: 0 [+] lowSlots: 5.0 [+] mainColor: 16777215.0 [+] mass: 12000000.0 [+] maxDirectionalVelocity: 2000.0 [+] maxLockedTargets: 7.0 [+] maxPassengers: 450.0 [+] maxTargetRange: 70000.0 [+] maxVelocity: 210.0 [+] medSlots: 4.0 [+] minTargetVelDmgMultiplier: 0.25 [+] powerLoad: 0 [+] powerOutput: 1150.0 [+] powerToSpeed: 1.0 [+] propulsionGraphicID: 394.0 [+] rechargeRate: 775000.0 [+] requiredSkill1: 3332.0 [+] requiredSkill1Level: 3.0 [+] requiredSkill2: 12099.0 [+] requiredSkill2Level: 3.0 [+] rigSize: 2.0 [+] rigSlots: 3.0 [+] scanGravimetricStrength: 0 [+] scanLadarStrength: 0 [+] scanMagnetometricStrength: 20.0 [+] scanRadarStrength: 0 [+] scanResolution: 230.0 [+] scanSpeed: 5500.0 [+] shieldCapacity: 2111.0 [+] shieldEmDamageResonance: 1.0 [+] shieldExplosiveDamageResonance: 0.5 [+] shieldKineticDamageResonance: 0.6 [+] shieldRechargeRate: 1400000.0 [+] shieldThermalDamageResonance: 0.8 [+] shieldUniformity: 0.75 [+] shipBonusBC1: 10.0 [+] shipBonusBC2: 5.0 [+] signatureRadius: 200.0 [+] structureUniformity: 0.75 [+] techLevel: 1.0 [+] thermalDamageResonance: 1.0 [+] turretSlotsLeft: 8.0 [+] typeColorScheme: 11331.0 [+] uniformity: 1.0 [+] upgradeCapacity: 400.0 [+] upgradeSlotsLeft: 3.0 [+] volume: 270000.0 [+] warpCapacitorNeed: 8.13e-07 [+] warpFactor: 0 Or for players who don't want to translate; Gallente - Talos Skills required: Gallente Cruiser III, Battlecruisers II Bonuses: Role Bonus: 50% reduction to Large Hybrid Turret CPU requirements 50% reduction to Large Hybrid Turret cap usage 95% reduction to Large Hybrid Turret powergrid requirements Battlecruisers skill bonus: 10% bonus to velocity factor of Stasis Webifiers per level 5% increase to Large Hybrid Turret damage per level Shield HP: 2111.0 Resistances: EM/Ex/K/T 0/50/40/20 Armor HP: 2272.0 Resistances: EM/Ex/K/T 50/10/35/35 Structure HP: 2597.0 (of course, it's a Gallente ship) Resistances: 0/0/0/0 Capacitor: 3100GJ Cargohold: 600m3 Drone Bandwidth: 25Mbit/s Drone Bay: 25m3 Max Locked targets: 7 Max Lock range: 70km Max Velocity: 210m/s Magnetometric Sensor strength: 20 Scan resolution: 230 Sig radius: 200 CPU: 400tf Powergrid: 1150mW High slots: 8.0 Turret Slots: 8.0 Medium slots: 4.0 Low slots: 5.0 400 Calibration and 3 rig slots
"IF" blaster changes announced on "that" sheet are kept, T2 ammo gets rid of tracking penalty, that stuff should most probably turn around 1K dps without implants/boosters, now at lvl5 BC the web bonus is 87% speed reduction and that is sweet to make his blasters work properly.
Will it fit rails with T2 short ammo instead of blasters, that deserves another thread.
Was afraid of getting another space potato but I admit you guys owned me on this one, looks great. |

Tanya Powers
Science and Trade Institute Caldari State
64
|
Posted - 2011.10.28 15:00:00 -
[2] - Quote
Benjamin Hamburg wrote:Completly disagree.
The usual flaw of Galente was'nt only in Hybrid gun.
First of all, armor tanking a ship who also have the worst range one of the worst base speed were completly off track. Now, CCP added speed, give a damage boost and tracking boost. What does this mean, is that if you are an intelligent person you'll fit tracking enhancer or scripted tracking computer w/optimal script. Why? Cause you have engouh DPS anyway and with tracking bonus, Hybrid become on top of best tracking gun. Blaster will have better tracking than autocannon, so the **ONLY** issue can be settled with some TE or scripted TC.
After wich you need to stop fitting of 3 armor rig and realize that 1 armor rig with 2 other (damage mod or whatever) are what could keep Gallente engough rapid to catch unexpected kitting vessel. Having tried that in PVP, I can confirm it's working and we are forced to believe it would be better with promised change.
Interesting opinion, however I disagree on some specific point.
1 explo rigg = 1free slot for dmg mod = 1st penalty
Then you have to choose another armor rigg (trimark) 2nd penalty or leave your 1600 RT -third penalty
You can take your plate away but you'll get easily alpha by 2 arty canes
You can even do both but since stacking penalty are less severe than stacking bonus penalty, the use of at least 2 armor riggs and 1 plate shouldn't make it too much brick but shield buffers will still be better, witch for gallente is not very "RP"
|

Tanya Powers
Science and Trade Institute Caldari State
71
|
Posted - 2011.10.29 15:48:00 -
[3] - Quote
Crazy KSK wrote:I think that bonus is too much of the good since it makes that talos able to even kill frigates if it gets in range (and not dies before that)
Why would you get in to his web range?
1- you know his weapon system can't track **** "haha you're going to die in a fireball in 5mn, the time my buddy log and make those 5 jumps to kill you"
2-because some fit scrams in to their frigs
3-because some are used to "wtf is just a wallente he can't harm you !!"
Quote:I think it should get a ROF bonus as its second bonus to boost its dps into the viable spectrum since it probably arrives at its target in halve armor and then has to catch up
Since Gallente are the closest range weapon system by far over 300% disadvantage, have the slowest hulls supporting those once fitted and for the range envelope, can't let the mwd on all day long to catch whatever.
The web bonus is long due to blasters, all blasters and not just Talos.
You can still kite them or CHOOSE to come in to web range with your ubber autocanons
You can still kite them or burn them with your lasers before they get close to you or maintain distance while burning them
You can still "shoot from there" with your Torps
You can also think you're better than everyone and every one should play like YOU want and and whine because of some bonus when you're not supposed to fight in that range
What do you choose?
I choose to wait and see if it really comes out with that bonus, and yes if it does your travels will be a nightmare at gates so what, didn't every one told you Eve is harsh and about ships destruction?
|

Tanya Powers
Science and Trade Institute Caldari State
71
|
Posted - 2011.10.29 16:02:00 -
[4] - Quote
Gazmin VanBurin wrote:Crazy KSK wrote: I think that bonus is too much of the good since it makes that talos able to even kill frigates if it gets in range (and not dies before that)
I think it should get a ROF bonus as its second bonus to boost its dps into the viable spectrum since it probably arrives at its target in halve armor and then has to catch up
it dose enough dps, it dosent need a ROF bonus, tho I do think 90% webs is a bit much we they will likely be able to fit 2 of those webs. maybe a reduction to a 5% bonus to webs would be better.
When you largest weapon system means you shoot FROM OVER 45km, you have nothing to do under 15km range of those, if you choose to do so you must pay the consequences.
The web bonus helps for sure but it's long overdue, no weapon system should come under 15km of any blaster ship without getting face melted before he can open his window to show his finger to the blaster pilot.
Kite it or die in, this is what everyone daring to get in to blaster range should have in mind and not the present situation every one knows.
Let the whiners whine, fracking ship isn't even there they're already crying full oceans...jesus. |

Tanya Powers
Science and Trade Institute Caldari State
103
|
Posted - 2011.11.03 10:53:00 -
[5] - Quote
Naomi Wildfire wrote:Also Blaster Spec V .. 14D left, lets give it a try
You should spend that time training something useful 
Just an advice 
|

Tanya Powers
Science and Trade Institute Caldari State
106
|
Posted - 2011.11.03 17:31:00 -
[6] - Quote
Duchess Starbuckington wrote:CCP, let me just ask - Is it some kind of explicit goal for your design team to have the entire playerbase flying Minmatar and Amarr?
The Oracle and Tornado are already looking like blob-friendly pwnmobiles, then the Talos gets pre-nerfed and the Naga... don't even get me started on that pile of fail.
Well the way I see it we'll have another unpleasant hard to fit low dps slow Gallente brick ship just good for gank with meta guns.
Amarr/Minmatar will continue the domination at each possible role/situation, Caldari will have the Drake Mark II with weak tank but spiting torps over 60km with a very nice ROF.
Nothing is official so all we can do is spec on with actual information but the obvious projectiles buff tends to make me believe that at the end of all this hybrids and ships using them will be at the same point has today. I like and trust CCP Tallest ability to figure what's going wrong and how to fix it but not sure at all he will be able to. |

Tanya Powers
Science and Trade Institute Caldari State
121
|
Posted - 2011.11.05 16:32:00 -
[7] - Quote
Charles Edisson wrote:Dont be silly, it's a galle ship. It's nieche is to look pretty when it dies.
More or less like this yes  |

Tanya Powers
Science and Trade Institute Caldari State
123
|
Posted - 2011.11.05 22:40:00 -
[8] - Quote
Well has it stands on SISI right now Talos is total crap.
Armor tank makes another brick, just another cause we didn't had enough.
DPS is ..... what is dps already?
Speed meh
maneuvrability meh
Tank meh
Shield tanked makes it a lot more agile, keeps a good top speed without being something extraordinary, aloud the use of 2 TE's and 2MFS's in lows with 1 DCII or another TE/MFS at your wish making the thin tank even worst, but you have some dps...
Ammo used: faction antimater for close range and lol NULL because it's better than faction iron....VOID you avoid it, has usual.
T2 ammo needs you CCP to give it some love, more than that that you love it really hard if you want that stuff to be worthy some day.
Because Tornado is another fracking pownmobile ready to come out, skirmish has snipe has gank has pos blah blah, this ship is just better at everything.
Thx so much for this hybrids rebalance  |

Tanya Powers
Science and Trade Institute Caldari State
126
|
Posted - 2011.11.06 05:12:00 -
[9] - Quote
you guys should test on SISI the sniper Tornado 1400, sniper/brawler Tornado 800, has most rusty ships, just perfect killing machine 
Talos atm is very meh, either in tank or dps. didn't tested with the web bonus but obviously doesn't need, can't get in range before it's blown anyway.
The diemost s I've crossed are still diemost, maybe with more pg but still diemost, while the zealot ... nice ship for sure. |

Tanya Powers
Science and Trade Institute Caldari State
129
|
Posted - 2011.11.06 12:10:00 -
[10] - Quote
Rip Minner wrote:This ship is Pre-Nerfed becouse Hybirds will still suck even after the Hybird changes.
How about you give use a fun ship at least based off Drones. Thoughs are at least always fun and are the most used Gallente ships. Ya mainly becouse Hybirds suck but at least drones are fun still.
Ideal time and feel free to tell me I'm crazy after you read it all and think about how it would work.
Talos
While not endowed with any High slot weapon systems though's guys over at Creo Dron have out done them selfs this time. They have learned how to fit the Carriers uniq drone hardwired subsystem routins onto a Battle Cruiser at the cost of any other weapon system. And pushed the envolope of what mite be considered safe with drone AI.
Developer: Creo Dron
Role Bonus: 99% reduction in warfare Link module CPU needs. Can use 1 Warfare Link module.
Battlecruiser Skill bonus: +25 Drone Bandwidth and +50 Drone Bay per level. 10% increase to drone hitpoints and damage dealt by drones per level.
Speical Weapon System Bonus: 99.7% Reduction in Drone Control Unit 1 module CPU and Powergrid needs.
6 high slots 5 med slots 6 low slots
Drone Bandwidth 125m3 Drone Bay 375m3
And what ever cpu/powergride is needed or fair same for the mid's and low's.
But I realy think 6 highs is just right. It lets you fit max dps with a warfare link or you have to start giving up warfare link and dps for other high slot mods and it also forces you to give up high slot mods for more drone range. i.e. if you want to snip with Senterys you have to start feeding drone link augmentors into high slots lowering the amound of dps you can do not counting the Omnidrectionals tracking links eating up mids.
Max level Drone Bandwidth 250m3 Drone Bay 625m3
That will let you field 10 heavys or senterys. You can check EFT for the dps of a Dominx riged with 2x SDA is 538 for Garde 2's or double it for this ship at 1076. But keep in mind that's max dmg and drone rigs lower cpu so 2xSDA rigs pluse drone modes should turn you into a glass cannon.
And with out any SDA's your looking at around 450 dps or double it for this ship at 900.
I realy think the dps is on par with the other ships and one full flight of drones is 250m3 and it's your only weapon so the 625m3 drone bay is not that big and it still makes the loss of drones harmfull if it go's on to long or aoe dmg is cleaning the clock on your drones.
And the Cargo hold needs to be halved as you will need to carry no ammo but to make it fair we need to lower the amount of cap boosters in there.
Ok thats just a ruff ideal for a fun Teir 3 BC. Reather then the Pre-Nerfted Hybird ship thats comeing are way.
Well to be honest I'd like to test this setup, the extra drone control unit would just make so fun to use.
The single problem I can see with is the fact that this ship would still be stuck in pve role or very small gang role. Drones can be popped, a single smart bomb or Burst ECM and that's it you have 0dps. While I agree those drone boats are the preferred boat of almost every gallente starter pilot it's just because they don't have that much choice, If I could fit a full 8 cruise launchers on my Hyperion believe me I wouldn't bother with hybrids any more.
Has you just said in another post, CCP will have to comem to the conclusion they just can't keep the shortest range weapon system in the game where everything else has range, dps, dmg selection or/and application. IF they do then they clearly don't give a f++ck about hybrids and balance and just need to keep one race on the bottom so even idiots can have easy killmails. This is exactly where Gallente sub caps stands. |

Tanya Powers
Science and Trade Institute Caldari State
135
|
Posted - 2011.11.06 15:18:00 -
[11] - Quote
Check this out
Just saw it from another thread.  
SISI is going crazy  |

Tanya Powers
Science and Trade Institute Caldari State
145
|
Posted - 2011.11.07 18:53:00 -
[12] - Quote
Gustav Knuttsen wrote:Gabrielle Rammaninov wrote:Yeah "awsome" ... at the moment on SISI the Talos has neither drones or web bonus ... that's so logical on a pvp large turret ship... hurray for the whiners. So what's the advantage over a Mega with the same dps, more tank, more med slots, drones and prolly very close price wise. You dont understand !!!! Its tourist ship !!! YACHT !! Dont be idiot gallente are peaceful race we don't need any weapons ! CCP please Nerf Gallente they are OP as Hell we want peace love and unity !
That's why I fly Angel and Minmatar stuff over my first race, I'm a rebel !! 
|

Tanya Powers
Science and Trade Institute Caldari State
147
|
Posted - 2011.11.08 22:53:00 -
[13] - Quote
Angeliena wrote:If you remove the ship's web bonus, then pealse increase the game's base T2 web strength to 75%.
Well actually I must agree on the fact that stronger web bonus on this ship would be in direct conflict with the purpose of this ship witch is to hit/melt same size stuff and above.
I've started by thinking this wasn't fair to take it out, but when you think about it the regular web already helps a lot on shooting cruisers but it's the same for every gun type when their purpose is to blow big stuff but be vulnerable against smaller stuff.
Once again if the new changes for guns, reload 5sec, ammo size is kept, then is the ship that needs tweaks to actually have the maneuvrability/bonus to use it's guns properly.
Imho, teh ammo is still in need of changes, too many different ranges when -50, 0, + 35(new) and +60 would be enough for all kind of rails situations, blasters T2 ammo need trcking penalty removed, cap penalty removed and probably some +% dmg on top for long range T2
|

Tanya Powers
Science and Trade Institute Caldari State
399
|
Posted - 2011.11.12 02:15:00 -
[14] - Quote
Blind Furry wrote:I find it interesting that the ship players seem to feel need fixing before it's released has been dropped from the sticky threads but the other 3 that are getting + reviews haven't
Let it drop, seems you didn't understood yet that 3 years and hundreds of pages of players feedback were useless and the new sticky's are mostly...jokes? (hybrids/ammo stuff allente bc)
Come back after the expansion see why it's a loss of our time. I'l receive you with my new Tornado's hugs 
Edit: Because I can ! |

Tanya Powers
Science and Trade Institute Caldari State
399
|
Posted - 2011.11.12 16:30:00 -
[15] - Quote
Etyrnyl wrote:I have been playing on Sisi a bit with the Talos, and have created a fit, which would be all out carnage. Although, this fit does not have much of a tank resistance wise, it dishes out some serious damage.
[High] 8X Netron Blaster II
[Med] 10 MN MWD Stasis Webifier II 2 Large Shield Extenders II's
[Low] 3X Magnetic Field Stabilizer II's 2X Tracking Enhancer II's
Unfortunately, no drones
Using T2 ammo, I get 1150 dps with Void, 822 dps with Null. Ranges are 8774 m with Void, 14.6 km with Null. Falloffs are 9833 m with Void, 24.5 km with Null. Ship speed is 275 m/s without MWD, 1550 m/s with MWD. Eve effective HP are 16,262. Targeting range is 87.5 km, Sig radius is 270.
Again this is the set up I've tested, what conclusions can you take out of it?
1st a blaster ship meant to ARMOR tank (see shadoo ) has better dmg projection and dps with shield tank
2nd if you want the same dmg projection dps than with shield fit you need at least 9 low slots but still in need at least 3 med slots.
Witch brings me to the simple conclusion, Talos is a pure fail like it is right now on SISI and will be on TQ if it ever gets out there alike.
W8 you can gank miners at 1km...cool stuff  |

Tanya Powers
Science and Trade Institute Caldari State
399
|
Posted - 2011.11.14 22:01:00 -
[16] - Quote
Temuken Radzu wrote:newest patch on singularity: Talos got his drone bay back :) dunno if he got better then before
Shield tank, mwd 2 TE's 3 MFS's, all gank, no tank.
Miners terror |

Tanya Powers
Science and Trade Institute Caldari State
399
|
Posted - 2011.11.16 12:09:00 -
[17] - Quote
David Xavier wrote:Now a lone frigate may have to pop the drones before blowing the Talos up :)
Actually it's useful to (try) jam guys on your logistics, I mean if you manage to stay alive long enough to launch your drones and shoot some stuff, don't worry carrying much ammo anyway, it will die fast but if it's in range he will harm (the 1te 4mfs is my favourite paper think gank tool)
Hi miners 
|

Tanya Powers
Science and Trade Institute Caldari State
399
|
Posted - 2011.12.02 17:21:00 -
[18] - Quote
Stoney Balboa wrote:The Talos is not vulnerable enough. It should be made an exception for this ship class and the drones removed. Another acceptable way is to give all the tier3 BCs a dronebay of 25m-¦... Talos can have 50m-¦...
what ya think?...
I think you have no idea what you're talking about.
Other than gank miners, other than gank inty at gates, other than gank at undocks this ship is completely useless.
You know their price atm? -around 60M, put the fit on them and you'll get a worst and more expensive hull than old gank shield Domi
You really don't have a clue what hybrids and ships rebalancing is about...
 |
| |
|